Sunday, April 12, 2009

Just finished: Hotel Dusk Room 215 (DS)

I guess I'll need something else to play at work while on my lunch break. This was an absolutely charming, if not sometimes frustrating game. When I play an adventure game from Tim Schaefer, I might struggle with a particular problem until it finally clicks, and say to myself, "Ah ha!" Hotel Dusk instead made me at times say, "Finally!" when trying to accomplish simple tasks.

Still, the game is not without its appeal. The cast of characters is intriguing, and the important questions are answered. I really wish that there were more games like this, where the characters take center stage, and gameplay is just a vehicle to the narrative.

I'd love to know how many games go unfinished by gamers because developers believe either that ascending difficulty is natural for game progression, or that narrative is unimportant to the gaming experience. I'm not saying that the former is unwelcome, nor that the latter is requisite for all good experiences, but most of the great gaming experiences I've had recently eschewed one or the other.

1 comments:

  1. I know what you mean. As an art student who socialized with a lot of gamers there were always certain serieses that were held above all others. Mostly people were rabid over the Final Fantasy series and there would be long talks over which one was 'best'.

    I was never a fan of the multiple-character, turn-based style of RPG. I just found it boring. But I did play through all of FF7. The story of that one just kept pulling me through and I was able to put up with the game mechanics because I was so entertained by the plot. I've tried other Final Fantasy games too, and even owned both Kingdom Hearts games, but I never found the characters to be very compelling and I never liked being dropped into a world that felt it had no foundation or history.

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